About




Understanding people’s attitudes towards and uses of technology is an essential aspect of successful design. Living Lab specializes in research that explores the interrelationships between people, society and technology. We conduct empirical research using a variety of qualitative methods to identify requirements, improve usefulness and usability and identify implications for how new technologies transform social life.

Research areas:
- Contextual studies: Activity and interaction in real-world settings.

- Motivation studies: Attitudes and perceptions of emerging technologies, data and information.

- Group and Individual behaviour: Collaboration, communication, decision making, problem solving and distributed tasks.

Team


Grace Eden

Grace Eden
Faculty researcher

Human-Centered Design

Ananya Jain

Ananya Jain
Student researcher

Opening the Black Box with Explainable AI

Ritwik Kar

Ritwik Kar
Student researcher

Speculating Futures: Through Verses and Rhymes


Garvita Jain

Garvita Jain
Student researcher

Speculating Futures: Through Verses and Rhymes

Medhavi Sabherwal

Medhavi Sabherwal
Student researcher

Real to Virtual: Reimagining Performing Arts - Dance

Sarthak Arora

Sarthak Arora
Student researcher

Speculative Design: Methodologies and Techniques

Sonali Supriya

Sonali Supriya
Student researcher

IdentifyMe: The Digital Identity Landscape

Pragya Singh

Pragya Singh
Student researcher

Dark patterns in UX: Intentionally deceptive, imperceptible nudges

Jasmine Kaur

Jasmine Kaur
Student researcher

Enveave: Design in Practice

Riya Sinha

Rishabh Devgon
Student researcher

Enveave: Design in Practice


Advika Singh

Advika Singh
Student researcher

Digital Stories: A new way of storytelling

Aryan Taneja

Aryan Taneja
Student researcher

Peacify: An app for connecting to counselling and self-help groups

Pritish Wadhwa

Prashasti Agarwal
Student researcher

Peacify: An app for connecting to counselling and self-help groups

Dipankar Jiwani

Dipankar Jiwani
Student researcher

Peacify: An app for connecting to counselling and self-help groups

Srishti Singh

Srishti Singh
Student researcher

Peacify: An app for connecting to counselling and self-help groups

Gitansh Raj Satija

Gitansh Raj Satija
Student researcher

Peacify: An app for connecting to counselling and self-help groups


Prashasti Agarwal

Pritish Wadhwa
Student researcher

Peacify: An app for connecting to counselling and self-help groups


Past Members


Angel Walia

Angel Walia
Student researcher

The Home as a Site for Learning: Online Schooling During COVID-19

Ashwin Singh

Ashwin Singh
Student researcher

Hanging Out Online: Social Life During the Pandemic

Arpit Bhatia

Arpit Baita
Student researcher

An Analysis of Ludo Board Game Play on Smartphones

Aneesha Lakra

Aneesha Lakra
Student researcher

An Analysis of Ludo Board Game Play on Smartphones


Rakshita Anand

Rakshita Anand
Student researcher

An Analysis of Ludo Board Game Play on Smartphones


Rachit Bhayana

Rachit Bhayana
Student researcher

Sahayak: Social and Physical Well-Being for the Elderly


Muskan Aggarwal

Muskan Aggarwal
Student researcher

Sahayak: Social and Physical Well-Being for the Elderly


Kshitij Agrawal

Kshitij Agrawal
Student researcher

Sahayak: Social and Physical Well-Being for the Elderly

Riya Sinha

Riya Sinha
Student researcher

Social VR for Individuals with Intellectual and Developmental Disabilities (IDD)


Meghna Gupta

Meghna Gupta
Student researcher

Aspiration and Risk Perception of Air Quality Interfaces






Collaborators


Meghna Gupta

Sumita Sharma
University of Oulu

Child-Computer Interaction

Recent News


  • 26 August
    2021

    Publication

    INTERACT '21

    Hanging Out Online: Social Life During the Pandemic, discusses how the normal everyday routine of ‘hanging out’ with friends has been transformed during Covid-19 restrictions and its implications for facilitating spontaneous interaction, negotiating intimacy, mutual understanding, and opportunities for mixing across different social groups.

  • 21 June
    2021

    Publication

    Designing Interactive Systems (DIS'21)

    From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction     discusses the outcomes of a workshop that examined the future of personal relationships using design fiction, and the challenges people face for initiating and maintaining friendships and romance in the absence of face-to-face interaction.

  • 01 June
    2021

    Workshop

    Mindtrek '21

    Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI), As Artificial Intelligence (AI) is integrated into all things technical, this workshop discusses is a concern over its lack of diversity, inclusiveness, and accessibility. We asks participants to ask questions about what it means for AI to be accessible and inclusive, why is inclusive AI required, and how can it be achieved.

  • 19 May
    2021

    Panelist

    Research and Information System for Developing Countries (RIS)

    Topic: AI Ethics and Responsible AI     Grace Eden participated in a panel on AI Ethics - Issues and Concerns. The online Webinar was hosted at Research and Information System for Developing Countries (RIS).

  • 08 May
    2021

    Publication

    Late Breaking, CHI'21

    An Analysis of Ludo Board Game Play on Smartphones discusses user reviews of nine popular Ludo apps to understand how people respond to traditional gameplay as it is re-imagined in a digital space.

  • 08 May
    2021

    Publication

    alt.chi, CHI'21

    Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto discusses alternative perspectives to design futuring that are used to promote discussions about possible, plausible, probable, and preferable futures.

  • 12 Feb
    2021

    Guest lecture

    University of Oulu, Finland

    Grace Eden will be giving a guest lecture on Human-Centred Artificial Intelligence as a contribution to the Special Course in Information Processing Science. Accessible, Inclusive, Empowering AI. The aims of the course are to introduce students to the concepts of human-centeredness, ethics, accessibility, diversity, inclusion and empowerment in the context of Artificial Intelligence.

  • 15 Oct
    2020

    Publication

    Science and Public Policy Journal

    From collaborative to institutional reflexivity: calibrating responsibility in the funding process discusses science–policy organisations to better understand ‘responsible’ behaviour in funding processes, as part of the growing international movement of Responsible Research and Innovation.

Recent Publications


2021:
Howell, N, Schulte, B.F., Holroyd, A.T., Arana, R.F., Sharma, S., and Eden, G. Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan, https://doi.org/10.1145/3411763.3450364

Bhatia, A., Lakra, A., Anand, R., and Eden, G. An Analysis of Ludo Board Game Play on Smartphones .In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan. https://doi.org/10.1145/3411763.3451728

Sharma, S., Iivari, N., Kinnula, M., Eden, G., Ballav, A., Fatás, R., Kar, R., Padhi, D.R., Sadeghie, V., Sarkar, P., Sinha, R., Tulaskar, R., Valluri, N. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction. In Proceedings of the ACM Designing Interactive Systems - DIS’21 June 28-July 2, 2021.

2020:
Grimpe, B., Stahl, B.C., ten Holter, C., Inglesant, P., Eden, G., Patel, M., Jirotka, M. From collaborative to institutional reflexivity: calibrating responsibility in the funding process. Science and Public Policy (2020), https://doi.org/10.1093/scipol/scaa038.

Kumar, D.K., Sharma, S., Shukla, J., Eden, G. Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School. ACM/IEEE International Conference on Human-Robot Interaction (HRI’20) Cambridge UK (2020), pp. 325–327.

2019:
Eden, G., Sharma, S., Roy, D., Joshi, A., Abdelnour Nocera, J., Rangaswamy, N. Field trip as Method: A Rapid Fieldwork Approach (2019), Procs of India HCI Hyderabad India.

Ramseyer, R., Fragnière, E., Nanchen, B., Evéquoz, F., Eden, G. Mieux prendre en compte l’usager dans le design de transport public. Cas d’étude sur les navettes autonomes à Sion. Ocula 20(20) (2019), https://www.ocula.it/rivista.php?id=32. pp.47-56.

Verma, H., Pythoud, G., Eden, G., Lalanne, D., Evéquoz, F. Pedestrians and Visual Signs of Intent: Towards Expressive Autonomous Passenger Shuttles. Procs of Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) (2019), London UK.

Verma, H., Evéquoz, F., Pythoud G., Eden, G., Lalanne, D. Engaging Pedestrians in Designing Interactions with Autonomous Vehicles. Procs of Conference on Human Factors in Computing Systems, CHI'19, Glasgow UK: ACM Press (2019), https://doi.org/10.1145/3290607.3312864

Contact


IIIT-Delhi
R&D Block

livinglab@iiitd.ac.in

+91 011-26907467