Understanding people’s attitudes towards and uses of technology is an essential aspect of successful design. Living Lab specializes in research that explores the interrelationships between people, society and technology. We conduct empirical research using a variety of qualitative methods to identify requirements, improve usefulness and usability and identify implications for how new technologies transform social life.
Research areas: - Contextual studies: Activity and interaction in real-world settings. - Motivation studies: Attitudes and perceptions of emerging technologies, data and information. - Group and Individual behaviour: Collaboration, communication, decision making, problem solving and distributed tasks.
Grace Eden Faculty researcherFieldwork Methods for Design
Angel Walia Student researcherOnline Schooling During the Covid-19 Era
Ashwin Singh Student researcher Social Life Online During the Covid-19 Era
Advika Singh Student researcherGiving Indian Stories a Platform
Jasmine Kaur Student researcherApp Design for Mental Health
Rakshita Anand Student researcher Design for Mental Health
Rishabh Devgon Student researcher Understanding the Role of Technology in Mitigating Domestic Violence
Rachit Bhayana Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Ritwik Kar Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Muskan Aggarwal Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Kshitij Agrawal Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Meghna Gupta Student researcherAspiration and Risk Perception of Air Quality Interfaces
Arpit Baita Student researcher Ludo Board Game Play on Mobile Phones
Riya Sinha Student researcherSocial VR for Individuals with Intellectual and Developmental Disabilities (IDD)
Aneesha Lakra Student researcher Ludo Board Game Play on Mobile Phones
Sumita Sharma University of OuluChild-Computer Interaction
An Analysis of Ludo Board Game Play on Smartphones discusses user reviews of nine popular Ludo apps to understand how people respond to traditional gameplay as it is re-imagined in a digital space.
Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto discusses alternative perspectives to design futuring that are used to promote discussions about possible, plausible, probable, and preferable futures.
Grace Eden will be giving a guest lecture on Human-Centred Artificial Intelligence as a contribution to the Special Course in Information Processing Science. Accessible, Inclusive, Empowering AI. The aims of the course are to introduce students to the concepts of human-centeredness, ethics, accessibility, diversity, inclusion and empowerment in the context of Artificial Intelligence.
From collaborative to institutional reflexivity: calibrating responsibility in the funding process discusses science–policy organisations to better understand ‘responsible’ behaviour in funding processes, as part of the growing international movement of Responsible Research and Innovation.
Friendships and Romance During a Pandemic: Reimagining the Future Using Critical Design Fiction Critical Design Fiction (CDF), an emerging design approach for imagining and exploring technological futures. In this half day workshop, we employ CDF to explore and imagine the future of human friendships and romance amidst a global pandemic.
Sahayak: An Application for Social and Physical Well-Being for the Elderly discusses an assistive system for the elderly that explores the use of technology to increase the involvement of the younger generation in their lives.
Imagining the Future of Technology Using Critical Design Fiction: Workshop Experiences from India discusses the aim to equip students and professionals in India to imagine various technological futures through conducting Critical Design Fiction workshops.
AICA: Artificial Intelligence Conversational Agent discusses a speculative design project that imagines the use of AI to suggest to a person what to say next during a verbal conversation.
Imagining the Future of Technology through Critical Design Fiction discusses the concept of critical design fiction and how to apply it for imagining the future of technology for education and wellbeing. The workshop included short lectures, discussions, and group work. Participants designed a potential future application idea using the techniques of Critical Design Fiction.
Empowering Children as Co-Designers of Technology discusses the importance of providing children with the tools and techniques to innovate so that they can develop confidence and to empower them. This position paper will be presented in the workshop: ‘Researchers’ Toolbox for the Future: Designing the future of technology'.
Meaning in Language: From Professional to Local Contexts discusses the complexities of translating and conducting interviews from English into Hindi, and how the choice of words used to communicate with participants can affect the establishment of a common understanding of topics, and how language may perpetuate dynamics of hierarchy and status between researcher and participant.
Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School discusses a study with children aged 4-8 years at a community school in New Delhi, India, to understand their interaction and experiences with a social robot.
Grace Eden presented a keynote address on the topic of Human-Centred AI at the International Conference on Deep Learning, Artificial Intelligence and Robotics. The conference took place at Malaviya National Institute of Technology (MNIT), Jaipur.
Field trip as Method: A Rapid Fieldwork Approach discusses a solution to the dilemma between acquiring the benefits of fieldwork with the compressed timescales of many technology projects by using focused field trips as a method for gaining rich insights into peoples’ uses of and attitudes towards technologies in real-world settings.
Grace Eden presented a keynote address on the topic of Human-Centred AI at the IEEE International Conference on Issues and Challenges in Intelligent Computing Techniques. The conference took place at the KIET Group of Institutions, Ghaziabad.
2020: Grimpe, B., Stahl, B.C., ten Holter, C., Inglesant, P., Eden, G., Patel, M., Jirotka, M. From collaborative to institutional reflexivity: calibrating responsibility in the funding process. Science and Public Policy (2020), https://doi.org/10.1093/scipol/scaa038. Kumar, D.K., Sharma, S., Shukla, J., Eden, G. Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School. ACM/IEEE International Conference on Human-Robot Interaction (HRI’20) Cambridge UK (2020), pp. 325–327.
2019: Eden, G., Sharma, S., Roy, D., Joshi, A., Abdelnour Nocera, J., Rangaswamy, N. Field trip as Method: A Rapid Fieldwork Approach (2019), Procs of India HCI Hyderabad India. Ramseyer, R., Fragnière, E., Nanchen, B., Evéquoz, F., Eden, G. Mieux prendre en compte l’usager dans le design de transport public. Cas d’étude sur les navettes autonomes à Sion. Ocula 20(20) (2019), https://www.ocula.it/rivista.php?id=32. pp.47-56. Verma, H., Pythoud, G., Eden, G., Lalanne, D., Evéquoz, F. Pedestrians and Visual Signs of Intent: Towards Expressive Autonomous Passenger Shuttles. Procs of Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) (2019), London UK. Verma, H., Evéquoz, F., Pythoud G., Eden, G., Lalanne, D. Engaging Pedestrians in Designing Interactions with Autonomous Vehicles. Procs of Conference on Human Factors in Computing Systems, CHI'19, Glasgow UK: ACM Press (2019), https://doi.org/10.1145/3290607.3312864 2018: Eden, G. Transforming Cars into Computers: Interdisciplinary Opportunities for HCI. Procs of Conference British Human Computer Interaction. Belfast, Norther Ireland (2018),https://ewic.bcs.org/content/ConWebDoc/60052. Sharma, S., Niculescu, A.I., Eden, G., Sim, G., Toprani, D., Thankachan, B., Read, J.C., Turunen, M., Kallioniemi, P. Engaging different worlds, one field trip at a time. Interactions 25(3) (2018), pp. 46-51. 2017: Eden, G., Nanchen, B., Ramseyer, R., Evéquoz, F. Expectation and experience: Passenger acceptance of autonomous public transportation vehicles. Procs of INTERACT 2017, Mumbia, India (2017), pp 360-363. Eden, G., Nanchen, B., Ramseyer, R., Evéquoz, F. On the Road with an Autonomous Passenger Shuttle: Integration in Public Spaces. Procs of Conference on Human Factors in Computing Systems, CHI'17, Denver CO: ACM Press (2017), pp. 1569-1576. Rebola, C.B. and Eden, G. Remote Robotic Disability: Are We Ready for Robots? Interactions of the ACM, 24(3) (2017), pp. 48-53. Jirotka, M., Grimpe, B., Stahl, B., Eden, G., Hartswood, M. Responsible Research and Innovation in the Digital Age. Communications of the ACM, 60(5) (2017), pp. 62-68. Rogers, M. and Eden, G. The Snowden Disclosures, Technical Standards and the Making of Surveillance Infrastructures. International Journal of Communication, 11 (2017), pp. 802-823.