Understanding people’s attitudes towards and uses of technology is an essential aspect of successful design. Living Lab specializes in research that explores the interrelationships between people, society and technology. We conduct empirical research using a variety of qualitative methods to identify requirements, improve usefulness and usability and identify implications for how new technologies transform social life.
Research areas: - Contextual studies: Activity and interaction in real-world settings. - Motivation studies: Attitudes and perceptions of emerging technologies, data and information. - Group and Individual behaviour: Collaboration, communication, decision making, problem solving and distributed tasks.
Grace Eden Faculty researcherHuman-Centered Design
Ananya Jain Student researcherOpening the Black Box with Explainable AI
Ritwik Kar Student researcher Speculating Futures: Through Verses and Rhymes
Garvita Jain Student researcherSpeculating Futures: Through Verses and Rhymes
Medhavi Sabherwal Student researcherReal to Virtual: Reimagining Performing Arts - Dance
Sarthak Arora Student researcherSpeculative Design: Methodologies and Techniques
Sonali Supriya Student researcherIdentifyMe: The Digital Identity Landscape
Pragya Singh Student researcherDark patterns in UX: Intentionally deceptive, imperceptible nudges
Jasmine Kaur Student researcherEnveave: Design in Practice
Rishabh Devgon Student researcher Enveave: Design in Practice
Advika Singh Student researcherDigital Stories: A new way of storytelling
Angel Walia Student researcherThe Home as a Site for Learning: Online Schooling During COVID-19
Ashwin Singh Student researcher Hanging Out Online: Social Life During the Pandemic
Arpit Baita Student researcher An Analysis of Ludo Board Game Play on Smartphones
Aneesha Lakra Student researcher An Analysis of Ludo Board Game Play on Smartphones
Rakshita Anand Student researcher An Analysis of Ludo Board Game Play on Smartphones
Rachit Bhayana Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Muskan Aggarwal Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Kshitij Agrawal Student researcher Sahayak: Social and Physical Well-Being for the Elderly
Riya Sinha Student researcherSocial VR for Individuals with Intellectual and Developmental Disabilities (IDD)
Meghna Gupta Student researcherAspiration and Risk Perception of Air Quality Interfaces
Sumita Sharma University of OuluChild-Computer Interaction
The Worksheet School: COVID-19 Lockdown and Online Schooling in Public Schools of Delhi discusses the shift to online schooling due to the COVID-19 pandemic and the subsequent closure of educational institutions. It highlights how online modes of learning posed problems for students from low-income communities who may not have the necessary infrastructure to participate fully in online school.
Hanging Out Online: Social Life During the Pandemic, discusses how the normal everyday routine of ‘hanging out’ with friends has been transformed during Covid-19 restrictions and its implications for facilitating spontaneous interaction, negotiating intimacy, mutual understanding, and opportunities for mixing across different social groups.
From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction discusses the outcomes of a workshop that examined the future of personal relationships using design fiction, and the challenges people face for initiating and maintaining friendships and romance in the absence of face-to-face interaction.
Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI), As Artificial Intelligence (AI) is integrated into all things technical, this workshop discusses is a concern over its lack of diversity, inclusiveness, and accessibility. We asks participants to ask questions about what it means for AI to be accessible and inclusive, why is inclusive AI required, and how can it be achieved.
Topic: AI Ethics and Responsible AI Grace Eden participated in a panel on AI Ethics - Issues and Concerns. The online Webinar was hosted at Research and Information System for Developing Countries (RIS).
An Analysis of Ludo Board Game Play on Smartphones discusses user reviews of nine popular Ludo apps to understand how people respond to traditional gameplay as it is re-imagined in a digital space.
Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto discusses alternative perspectives to design futuring that are used to promote discussions about possible, plausible, probable, and preferable futures.
Grace Eden will be giving a guest lecture on Human-Centred Artificial Intelligence as a contribution to the Special Course in Information Processing Science. Accessible, Inclusive, Empowering AI. The aims of the course are to introduce students to the concepts of human-centeredness, ethics, accessibility, diversity, inclusion and empowerment in the context of Artificial Intelligence.
From collaborative to institutional reflexivity: calibrating responsibility in the funding process discusses science–policy organisations to better understand ‘responsible’ behaviour in funding processes, as part of the growing international movement of Responsible Research and Innovation.
2021: Howell, N, Schulte, B.F., Holroyd, A.T., Arana, R.F., Sharma, S., and Eden, G. Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan, https://doi.org/10.1145/3411763.3450364 Bhatia, A., Lakra, A., Anand, R., and Eden, G. An Analysis of Ludo Board Game Play on Smartphones .In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan. https://doi.org/10.1145/3411763.3451728 Sharma, S., Iivari, N., Kinnula, M., Eden, G., Ballav, A., Fatás, R., Kar, R., Padhi, D.R., Sadeghie, V., Sarkar, P., Sinha, R., Tulaskar, R., Valluri, N. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction. In Proceedings of the ACM Designing Interactive Systems - DIS’21 June 28-July 2, 2021.
2020: Grimpe, B., Stahl, B.C., ten Holter, C., Inglesant, P., Eden, G., Patel, M., Jirotka, M. From collaborative to institutional reflexivity: calibrating responsibility in the funding process. Science and Public Policy (2020), https://doi.org/10.1093/scipol/scaa038. Kumar, D.K., Sharma, S., Shukla, J., Eden, G. Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School. ACM/IEEE International Conference on Human-Robot Interaction (HRI’20) Cambridge UK (2020), pp. 325–327.
2019: Eden, G., Sharma, S., Roy, D., Joshi, A., Abdelnour Nocera, J., Rangaswamy, N. Field trip as Method: A Rapid Fieldwork Approach (2019), Procs of India HCI Hyderabad India. Ramseyer, R., Fragnière, E., Nanchen, B., Evéquoz, F., Eden, G. Mieux prendre en compte l’usager dans le design de transport public. Cas d’étude sur les navettes autonomes à Sion. Ocula 20(20) (2019), https://www.ocula.it/rivista.php?id=32. pp.47-56. Verma, H., Pythoud, G., Eden, G., Lalanne, D., Evéquoz, F. Pedestrians and Visual Signs of Intent: Towards Expressive Autonomous Passenger Shuttles. Procs of Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) (2019), London UK. Verma, H., Evéquoz, F., Pythoud G., Eden, G., Lalanne, D. Engaging Pedestrians in Designing Interactions with Autonomous Vehicles. Procs of Conference on Human Factors in Computing Systems, CHI'19, Glasgow UK: ACM Press (2019), https://doi.org/10.1145/3290607.3312864