Understanding people’s attitudes towards and uses of technology is an essential aspect of successful design. Living Lab specializes in research that explores the interrelationships between people, society and technology. We conduct empirical research using a variety of qualitative methods to identify requirements, improve usefulness and usability and identify implications for how new technologies transform social life.
Research areas: - Contextual studies: Activity and interaction in real-world settings. - Motivation studies: Attitudes and perceptions of emerging technologies, data and information. - Group and Individual behaviour: Collaboration, communication, decision making, problem solving and distributed tasks.
Grace Eden Faculty researcherHuman-Centered Design
Vaibhavi KowshikPhD researcherComputational Creativity and Local Cultures
Ramyanee KashyapMTech researcherA Review of AI literacy tools for K-12
Medhavi SabherwalBTech researcherReal to Virtual: Reimagining Performing Arts - Dance
Sushmita VavilalaBTech researcher Alternative approaches to recognizing and solving AI biases
Eshang ShahBTech researcherTransforming the Online Dating Experience in India
Abhinav RanaBTech researcherTransforming the Online Dating Experience in India
Sachleen KaurBTech researcherTransforming the Online Dating Experience in India
Saumik ShashwatBTech researcherTransforming the Online Dating Experience in India
Sahil DeshpandeBTech researcherTransforming the Online Dating Experience in India
Prakhar BhargavalBTech researcherHumaniod Robots in the Classroom
Aarav Balachandran Student researcherLogo Design and Branding
Ritwik Kar Speculating Futures: Through Verses and Rhymes
Garvita JainSpeculating Futures: Through Verses and Rhymes
Sarthak AroraSpeculative Design: Methodologies and Techniques
Ananya JainOpening the Black Box with Explainable AI
Riya SoganiDigital Self-Care
Aditya RastogiSpeculating a Transhumanist Future via Participatory Design
Advika SinghGiving Indian Stories A Platform
Angel WaliaThe Home as a Site for Learning: Online Schooling During COVID-19
Ashwin Singh Hanging Out Online: Social Life During the Pandemic
Riya SinhaSocial VR
Arpit Baita An Analysis of Ludo Board Game Play on Smartphones
Meghna GuptaAspiration and Risk Perception of Air Quality Interfaces
Sumita Sharma University of OuluChild-Computer Interaction
The Human-Air Interface: Responding To Poor Air Quality Through Lived Experience and Digital Information, discusses how Air Quality Index (AQI) information is communicated to, and understood by Delhi residents across both low and high-resourced communities through digital interfaces. We reveal incompatibilities between the air-quality information displayed in digital platforms and how people assess personal risk and the safety measures they take to mitigate that risk.
Design Futuring for Love, Friendship, and Kinships: Five Perspectives on Intimacy, discusses the ongoing transformation of human relationships and intimacy and the role of technology within it, catapulted in 2020 by COVID-19. We take this social rupture as an opportunity to reimagine possible futures for love, friendship, and kinships. Through design futuring and related approaches, we offer five prompts we developed for imagining alternative futures exploring a richness and diversity of intimacy in different contexts.
In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children, discusses approaches for empowering, equitable, accessible, diverse, and inclusive digital futures, through a series of projects and workshops with a diverse set of participants. We conducted one long-term project with two schools in Finland and two one-day workshops with an international set of participants. Through an analysis of participants’ experiences and outcomes in the project and workshops, we build a case for diversity and inclusion through design fiction in the context of children’s education.
The Worksheet School: COVID-19 Lockdown and Online Schooling in Public Schools of Delhi discusses the shift to online schooling due to the COVID-19 pandemic and the subsequent closure of educational institutions. It highlights how online modes of learning posed problems for students from low-income communities who may not have the necessary infrastructure to participate fully in online school.
Hanging Out Online: Social Life During the Pandemic, discusses how the normal everyday routine of ‘hanging out’ with friends has been transformed during Covid-19 restrictions and its implications for facilitating spontaneous interaction, negotiating intimacy, mutual understanding, and opportunities for mixing across different social groups.
From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction discusses the outcomes of a workshop that examined the future of personal relationships using design fiction, and the challenges people face for initiating and maintaining friendships and romance in the absence of face-to-face interaction.
Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI), As Artificial Intelligence (AI) is integrated into all things technical, this workshop discusses is a concern over its lack of diversity, inclusiveness, and accessibility. We asks participants to ask questions about what it means for AI to be accessible and inclusive, why is inclusive AI required, and how can it be achieved.
Topic: AI Ethics and Responsible AI Grace Eden participated in a panel on AI Ethics - Issues and Concerns. The online Webinar was hosted at Research and Information System for Developing Countries (RIS).
An Analysis of Ludo Board Game Play on Smartphones discusses user reviews of nine popular Ludo apps to understand how people respond to traditional gameplay as it is re-imagined in a digital space.
Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto discusses alternative perspectives to design futuring that are used to promote discussions about possible, plausible, probable, and preferable futures.
Grace Eden gave a guest lecture on Human-Centred Artificial Intelligence as a contribution to the Special Course in Information Processing Science. Accessible, Inclusive, Empowering AI. The aims of the course are to introduce students to the concepts of human-centeredness, ethics, accessibility, diversity, inclusion and empowerment in the context of Artificial Intelligence.
From collaborative to institutional reflexivity: calibrating responsibility in the funding process discusses science–policy organisations to better understand ‘responsible’ behaviour in funding processes, as part of the growing international movement of Responsible Research and Innovation.
2022: Gupta, M. & Eden, G. The Human-Air Interface: Responding To Poor Air Quality Through Lived Experience and Digital Information, In Designing Interactive Systems Conference, June 13, 2022—June 17, 2022. https://doi.org/10.1145/3532106.3533563 Sharma, S., Hartikainen, H., Ventä-Olkkonen, L., Eden, G., Iivari, N., Kinnunen, E., Holappa, J., Kinnula, M., Molin-Juustila, T., Okkonen, J., Sejer Iversen, O., Kotilainen, S., Fatás Arana, R. In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children. In IxD&A Interaction Design & Architecture(s)(IxD&A) Journal. Special issue 'Speculative and Critical Design: approaches and influences in education', (51), pp. 219 - 248. https://doi.org/10.55612/s-5002-051-010 Sharma, S., Schulte, B.F., Fatas, R., Howell, N, Holroyd, A.T., and Eden, G. Design Futuring for Love, Friendship, and Kinships: Five Perspectives on Intimacy. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems - CHI ’22. pp. 1-10. ACM Press, 2021. 30 April - 07 May 2022. Virtual and New Orleans.
2021: Howell, N, Schulte, B.F., Holroyd, A.T., Arana, R.F., Sharma, S., and Eden, G. Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan, https://doi.org/10.1145/3411763.3450364 Bhatia, A., Lakra, A., Anand, R., and Eden, G. An Analysis of Ludo Board Game Play on Smartphones .In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan. https://doi.org/10.1145/3411763.3451728 Sharma, S., Iivari, N., Kinnula, M., Eden, G., Ballav, A., Fatás, R., Kar, R., Padhi, D.R., Sadeghie, V., Sarkar, P., Sinha, R., Tulaskar, R., Valluri, N. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction. In Proceedings of the ACM Designing Interactive Systems - DIS’21 June 28-July 2, 2021. https://doi.org/10.1145/3461778.3462110 Singh, A. and Eden, G. Hanging Out Online: Social Life During the Pandemic. In Procs of INTERACT 2021, pp 25-33. Bari, Italy August 30-September 3, 2021. https://doi.org/10.1007/978-3-030-85616-8_2 Walia, A. and Eden, G. The Worksheet School: COVID-19 Lockdown and Online Schooling in Public Schools of Delhi. In Procs of India HCI, Pune India. pp. 140–144. November 19-21 2021. https://doi.org/10.1145/3506469.3506477
2020: Grimpe, B., Stahl, B.C., ten Holter, C., Inglesant, P., Eden, G., Patel, M., Jirotka, M. From collaborative to institutional reflexivity: calibrating responsibility in the funding process. Science and Public Policy (2020), https://doi.org/10.1093/scipol/scaa038. Kumar, D.K., Sharma, S., Shukla, J., Eden, G. Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School. ACM/IEEE International Conference on Human-Robot Interaction (HRI’20) Cambridge UK (2020), pp. 325–327.
2019: Eden, G., Sharma, S., Roy, D., Joshi, A., Abdelnour Nocera, J., Rangaswamy, N. Field trip as Method: A Rapid Fieldwork Approach (2019), Procs of India HCI Hyderabad India. Ramseyer, R., Fragnière, E., Nanchen, B., Evéquoz, F., Eden, G. Mieux prendre en compte l’usager dans le design de transport public. Cas d’étude sur les navettes autonomes à Sion. Ocula 20(20) (2019), https://www.ocula.it/rivista.php?id=32. pp.47-56. Verma, H., Pythoud, G., Eden, G., Lalanne, D., Evéquoz, F. Pedestrians and Visual Signs of Intent: Towards Expressive Autonomous Passenger Shuttles. Procs of Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) (2019), London UK. Verma, H., Evéquoz, F., Pythoud G., Eden, G., Lalanne, D. Engaging Pedestrians in Designing Interactions with Autonomous Vehicles. Procs of Conference on Human Factors in Computing Systems, CHI'19, Glasgow UK: ACM Press (2019), https://doi.org/10.1145/3290607.3312864