About




Understanding people’s attitudes towards and uses of technology is an essential aspect of successful design. Living Lab specializes in research that explores the interrelationships between people, society and technology. We conduct empirical research using a variety of qualitative methods to identify requirements, improve usefulness and usability and identify implications for how new technologies transform social life.

Research areas:
- Contextual studies: Activity and interaction in real-world settings.

- Motivation studies: Attitudes and perceptions of emerging technologies, data and information.

- Group and Individual behaviour: Collaboration, communication, decision making, problem solving and distributed tasks.

Team


Grace Eden

Grace Eden
Faculty researcher

Human-Centered Design

Medhavi Sabherwal

Medhavi Sabherwal
Student researcher

Real to Virtual: Reimagining Performing Arts - Dance

Aditya Rastogi

Vishakha Agrawal
Pre-Doctoral researcher

Human-Centered Artificial Intelligence

Aditya Rastogi

Aarav Balachandran
Student researcher

Logo Design and Branding

Past Members


Ritwik Kar

Ritwik Kar
Student researcher

Speculating Futures: Through Verses and Rhymes


Garvita Jain

Garvita Jain
Student researcher

Speculating Futures: Through Verses and Rhymes

Sarthak Arora

Sarthak Arora
Student researcher

Speculative Design: Methodologies and Techniques

Sachleen Kaur

Sachleen Kaur
Student researcher

Speculative Design Workshop: Exploring methods and techniques

Siddharth Sadhwani

Siddharth Sadhwani
Student researcher

Speculating a Transhumanist Future via Participatory Design

Shrikant Garg

Shrikant Garg
Student researcher

Speculating a Transhumanist Future via Participatory Design

Aditya Rastogi

Muskan Aggarwal
Student researcher

Speculating a Transhumanist Future via Participatory Design

Prakhar Prasad

Prakhar Prasad
Student researcher

Speculating a Transhumanist Future via Participatory Design

Aditya Rastogi

Aditya Rastogi
Student researcher

Speculating a Transhumanist Future via Participatory Design

Sushmita Vavilala

Sushmita Vavilala
Student researcher

Participatory AI with School Children


Ananya Jain

Ananya Jain
Student researcher

Opening the Black Box with Explainable AI

Riya Sogani

Riya Sogani
Student researcher

Digital Self-Care

Pragya Singh

Pragya Singh
Student researcher

Dark patterns in UX: Intentionally deceptive, imperceptible nudges

Rakshita Anand

Rakshita Anand
Student researcher

An Analysis of Ludo Board Game Play on Smartphones

Advika Singh

Advika Singh
Student researcher

Giving Indian Stories A Platform

Angel Walia

Angel Walia
Student researcher

The Home as a Site for Learning: Online Schooling During COVID-19

Ashwin Singh

Ashwin Singh
Student researcher

Hanging Out Online: Social Life During the Pandemic

Medhavi Sabherwal

Riya Sinha
Student researcher

Social VR

Arpit Bhatia

Arpit Baita
Student researcher

An Analysis of Ludo Board Game Play on Smartphones

Meghna Gupta

Meghna Gupta
Student researcher

Aspiration and Risk Perception of Air Quality Interfaces

Collaborators


Meghna Gupta

Sumita Sharma
University of Oulu

Child-Computer Interaction

Recent News


  • 17 June
    2022

    Publication

    Designing Interactive Systems (DIS'22)

    The Human-Air Interface: Responding To Poor Air Quality Through Lived Experience and Digital Information, discusses how Air Quality Index (AQI) information is communicated to, and understood by Delhi residents across both low and high-resourced communities through digital interfaces. We reveal incompatibilities between the air-quality information displayed in digital platforms and how people assess personal risk and the safety measures they take to mitigate that risk.

  • 30 April
    2022

    Publication

    alt.chi, CHI '22

    Design Futuring for Love, Friendship, and Kinships: Five Perspectives on Intimacy, discusses the ongoing transformation of human relationships and intimacy and the role of technology within it, catapulted in 2020 by COVID-19. We take this social rupture as an opportunity to reimagine possible futures for love, friendship, and kinships. Through design futuring and related approaches, we offer five prompts we developed for imagining alternative futures exploring a richness and diversity of intimacy in different contexts.

  • 21 April
    2022

    Publication

    IxD&A Journal

    In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children, discusses approaches for empowering, equitable, accessible, diverse, and inclusive digital futures, through a series of projects and workshops with a diverse set of participants. We conducted one long-term project with two schools in Finland and two one-day workshops with an international set of participants. Through an analysis of participants’ experiences and outcomes in the project and workshops, we build a case for diversity and inclusion through design fiction in the context of children’s education.

  • 22 February
    2022

    Publication

    India HCI'21

    The Worksheet School: COVID-19 Lockdown and Online Schooling in Public Schools of Delhi     discusses the shift to online schooling due to the COVID-19 pandemic and the subsequent closure of educational institutions. It highlights how online modes of learning posed problems for students from low-income communities who may not have the necessary infrastructure to participate fully in online school.

  • 26 August
    2021

    Publication

    INTERACT '21

    Hanging Out Online: Social Life During the Pandemic, discusses how the normal everyday routine of ‘hanging out’ with friends has been transformed during Covid-19 restrictions and its implications for facilitating spontaneous interaction, negotiating intimacy, mutual understanding, and opportunities for mixing across different social groups.

  • 21 June
    2021

    Publication

    Designing Interactive Systems (DIS'21)

    From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction     discusses the outcomes of a workshop that examined the future of personal relationships using design fiction, and the challenges people face for initiating and maintaining friendships and romance in the absence of face-to-face interaction.

  • 01 June
    2021

    Workshop

    Mindtrek '21

    Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI), As Artificial Intelligence (AI) is integrated into all things technical, this workshop discusses is a concern over its lack of diversity, inclusiveness, and accessibility. We asks participants to ask questions about what it means for AI to be accessible and inclusive, why is inclusive AI required, and how can it be achieved.

  • 19 May
    2021

    Panelist

    Research and Information System for Developing Countries (RIS)

    Topic: AI Ethics and Responsible AI     Grace Eden participated in a panel on AI Ethics - Issues and Concerns. The online Webinar was hosted at Research and Information System for Developing Countries (RIS).

  • 08 May
    2021

    Publication

    Late Breaking, CHI'21

    An Analysis of Ludo Board Game Play on Smartphones discusses user reviews of nine popular Ludo apps to understand how people respond to traditional gameplay as it is re-imagined in a digital space.

  • 08 May
    2021

    Publication

    alt.chi, CHI'21

    Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto discusses alternative perspectives to design futuring that are used to promote discussions about possible, plausible, probable, and preferable futures.

  • 12 Feb
    2021

    Guest lecture

    University of Oulu, Finland

    Grace Eden gave a guest lecture on Human-Centred Artificial Intelligence as a contribution to the Special Course in Information Processing Science. Accessible, Inclusive, Empowering AI. The aims of the course are to introduce students to the concepts of human-centeredness, ethics, accessibility, diversity, inclusion and empowerment in the context of Artificial Intelligence.

  • 15 Oct
    2020

    Publication

    Science and Public Policy Journal

    From collaborative to institutional reflexivity: calibrating responsibility in the funding process discusses science–policy organisations to better understand ‘responsible’ behaviour in funding processes, as part of the growing international movement of Responsible Research and Innovation.

Recent Publications


2022:
Gupta, M. & Eden, G. The Human-Air Interface: Responding To Poor Air Quality Through Lived Experience and Digital Information, In Designing Interactive Systems Conference, June 13, 2022—June 17, 2022. https://doi.org/10.1145/3532106.3533563

Sharma, S., Hartikainen, H., Ventä-Olkkonen, L., Eden, G., Iivari, N., Kinnunen, E., Holappa, J., Kinnula, M., Molin-Juustila, T., Okkonen, J., Sejer Iversen, O., Kotilainen, S., Fatás Arana, R. In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children. In IxD&A Interaction Design & Architecture(s)(IxD&A) Journal. Special issue 'Speculative and Critical Design: approaches and influences in education', (51), pp.  219 - 248. https://doi.org/10.55612/s-5002-051-010

Sharma, S., Schulte, B.F., Fatas, R., Howell, N, Holroyd, A.T., and Eden, G. Design Futuring for Love, Friendship, and Kinships: Five Perspectives on Intimacy. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems - CHI ’22. pp. 1-10. ACM Press, 2021. 30 April - 07 May 2022. Virtual and New Orleans.

2021:
Howell, N, Schulte, B.F., Holroyd, A.T., Arana, R.F., Sharma, S., and Eden, G. Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan, https://doi.org/10.1145/3411763.3450364

Bhatia, A., Lakra, A., Anand, R., and Eden, G. An Analysis of Ludo Board Game Play on Smartphones .In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems - CHI ’21. ACM Press, 2021. Online Virtual Conference. May 8-13, 2021 Yokohama, Japan. https://doi.org/10.1145/3411763.3451728

Sharma, S., Iivari, N., Kinnula, M., Eden, G., Ballav, A., Fatás, R., Kar, R., Padhi, D.R., Sadeghie, V., Sarkar, P., Sinha, R., Tulaskar, R., Valluri, N. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction. In Proceedings of the ACM Designing Interactive Systems - DIS’21 June 28-July 2, 2021. https://doi.org/10.1145/3461778.3462110

Singh, A. and Eden, G. Hanging Out Online: Social Life During the Pandemic. In Procs of INTERACT 2021, pp 25-33. Bari, Italy August 30-September 3, 2021. https://doi.org/10.1007/978-3-030-85616-8_2

Walia, A. and Eden, G. The Worksheet School: COVID-19 Lockdown and Online Schooling in Public Schools of Delhi. In Procs of India HCI, Pune India. pp. 140–144. November 19-21 2021. https://doi.org/10.1145/3506469.3506477

2020:
Grimpe, B., Stahl, B.C., ten Holter, C., Inglesant, P., Eden, G., Patel, M., Jirotka, M. From collaborative to institutional reflexivity: calibrating responsibility in the funding process. Science and Public Policy (2020), https://doi.org/10.1093/scipol/scaa038.

Kumar, D.K., Sharma, S., Shukla, J., Eden, G. Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School. ACM/IEEE International Conference on Human-Robot Interaction (HRI’20) Cambridge UK (2020), pp. 325–327.

2019:
Eden, G., Sharma, S., Roy, D., Joshi, A., Abdelnour Nocera, J., Rangaswamy, N. Field trip as Method: A Rapid Fieldwork Approach (2019), Procs of India HCI Hyderabad India.

Ramseyer, R., Fragnière, E., Nanchen, B., Evéquoz, F., Eden, G. Mieux prendre en compte l’usager dans le design de transport public. Cas d’étude sur les navettes autonomes à Sion. Ocula 20(20) (2019), https://www.ocula.it/rivista.php?id=32. pp.47-56.

Verma, H., Pythoud, G., Eden, G., Lalanne, D., Evéquoz, F. Pedestrians and Visual Signs of Intent: Towards Expressive Autonomous Passenger Shuttles. Procs of Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) (2019), London UK.

Verma, H., Evéquoz, F., Pythoud G., Eden, G., Lalanne, D. Engaging Pedestrians in Designing Interactions with Autonomous Vehicles. Procs of Conference on Human Factors in Computing Systems, CHI'19, Glasgow UK: ACM Press (2019), https://doi.org/10.1145/3290607.3312864

Contact


IIIT-Delhi
R&D Block

livinglab@iiitd.ac.in

+91 011-26907467